
☆ AurumArt ☆
Artist | Animator | They/Them
COMMS: CLOSEDI tend to draw my OCs a lot, as well as whatever interests have me distracted. A lot of my art you may see on my socials may be exactly those! Currently fixated on FNF and somewhat Pokemon at the moment!
I also work on a few FNF mod projects, those currently being Indie Cross and Mascot Mash. I had also helped with Vs. RetroSpecter and Vs. AceThe ☆ starred links below indicate which ones I most actively use
Commissions | TOS | Queue
As a general note with these options, these have the potential take longer due to the nature of animation and the work behind it, please keep that in mind!
-Fully frame-by-frame icons, generally made to loop over a few seconds, with a simple color BG behind the character.These generally will not be shaded either (unless certain FX calls for it)
Price will generally come down to the length of the animation, the complexity of the design, and how much is going on in the animation itself- This option is limited to one character per icon as well$50 - $80+ per icon
PRICE RANGES
Idle Sprite: $40 - $60+
- If you're wanting very simple directional poses (think Daddy Dearest from basegame FNF), additional $30+ on top of idle costIDLE+Directionals (Complex Posing): $120 - $250+
- Misses + Loss sprites: Additional $30+
Additional Special Anims: Heavily depends on how long and/or complex said anims are. Would need to be discussed!Do bear in mind I may be more picky with these. I may decline or ask you to choose a different character if needed.
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- Simple Poses
- The .fla file comes with this if asked
- I may not take characters that are very complex in detail
- I do not do pixel sprites
- This type of comm can take a long while, please be patient with me with this type of comm.

$40 (Idle, simple design)

$90 (Simple Poses, Between simple/complex design)

$150 (Lower end of complexity in terms of design and posing)

$250 (Higher end of complexity + Misses/Death)

$60~ (Special: Very simple designs complex animation+lipsync)

$40~ (Special: Mainly lipsync and numerous parts to track/animate)